Comment by seanalltogether

Comment by seanalltogether 2 days ago

7 replies

I'll be really curious to see what the gpu specs are like since it'll likely be nvidia again. The original Switch was 720p but lets you bump up to 1080p when in docked mode, so developers had to restrict design to accommodate both modes, but nvidia could possibly do a dlss trick when plugged in so devs just need to worry about 1 render target that will get upscaled automagically.

TingPing 2 days ago

DLSS is disappointing compared to actual resolution increases. It adds plenty of artifacts like shimmer, ghosting, occlusion issues. I’m expecting Nintendo to use it unfortunately.

  • esperent 2 days ago

    Have you watched any of the recent videos about dlss 4?

    It's using a different neural network for upscaling, and these issues seem to be massively reduced. It should be compatible back to at least the 20xx GPUs as well, not just the new 50xx GPUs. Maybe it'll be on the switch 2 as well.

    I've only seen a few clips of Cyberpunk but they surprised me a lot. If that level of quality can work on other games too then it'll be a huge upgrade.

    • squeaky-clean 2 days ago

      DLSS 3 looked great in their teasers too, but it's filled with temporal ghosting in practice.

      • esperent 2 days ago

        I'm not talking about teasers, the one I watched was from digital foundry who were given some time with the game and took their own videos as far as I know.

    • TingPing 2 days ago

      I’ll try it when out. Marketing videos are not a useful way to test something like DLSS which is easy to mask the issues with things like low bitrate, slow pans, avoiding problematic situations, etc.

  • starky 2 days ago

    They have to be using upscaling. No matter your feelings on it, it is the way everything is moving and will become a requirement to run any "AAA" game going forward soon enough.

  • neuroelectron 2 days ago

    They will likely leave it up to the developer and not us it too much in their own games.