Comment by redox99

Comment by redox99 4 days ago

1 reply

In ML results are often a score (accuracy or whatever) which makes it more gamefied

It's common to have competitions where the one with the highest score in the benchmark "wins". Even if there is no formal competition, it's very important being the SOTA model.

Results are more applicable to the real world, and more "cool" subjectively (I don't think there's a 2 minutes paper equivalent for math?), which increases ego.

And often authors are trying to convince others to use their findings. So it's partly a marketing brochure.

E_Bfx 3 days ago

- There is also (but on a smaller scale) a gamification of math with bounties (https://mathoverflow.net/questions/66084/open-problems-with-...) but when a result is proved you cannot prove it "better than the first time". So it is more a "winner take it all" situation. - I am not sure but the "2-minute papers" equivalent would be poster sessions, a must-do for every Ph.D. student - For the marketing side, there are some trends in math, and subtly researchers try to brand their results so they become active research fields. But since it cannot be measured with GitHub stars or Hugging Face downloads, it is more discreet