Comment by baxtr
I wouldn’t call that A/B testing but rather a gradual roll-out.
I wouldn’t call that A/B testing but rather a gradual roll-out.
Not the parent but some actual practitioners. A change is based on the gut feeling, and it's usually correct, but the internal politics require to demonstrate impartiality, so an "A/B test" is run, to show that the change is "objectively better", whether statistics show that or not.
If you roll it back upon seeing problems, then you're doing something meaningful, at least. IMO 90+% of the value of A/B testing comes from two things, a) forcing engineers to build everything behind flags, and b) making sure features don't crater your metrics before freezing them in and making them much more difficult to remove (both politically and technically).
Re: b), if you've ever gotten into a screaming match with a game designer angry over the removal of their pet feature, you will really appreciate the political cover that having numbers provides...