Comment by BlueTemplar
Comment by BlueTemplar 6 days ago
It would be really nice to see open source being more widespread in games, though of course it's harder because they are more art than software.
Splitting code and audiovisual assets might work ?
Even then the rights get dicey when they include third party libraries and development systems. Doom famously had issues with the sound library they used.
Plus, with commercial software it often happens that the code only builds cleanly on one specific ancient version of a closed source compiler in a specifically tweaked build environment that has been lost to the ages. Having the source helps a lot, but it is not a panacea.