Comment by bigstrat2003

Comment by bigstrat2003 8 days ago

1 reply

> Vulcanus is actually the least inspired, from a mechanics perspective.

I agree with that, but I also think that the huge mechanical divergence of the other planets is a bad thing. Like I said, building on other planets it really doesn't feel like Factorio any more... more some new game with Factorio graphics.

unethical_ban 6 days ago

I've thought about this comment a bit, and I was debating on whether to "agree to disagree" or state my case.

I think that they are a terrific sequel/expansion to Factorio. It's still "Logistics: The Game".

Fulgora requires you to work in confined space and manage a complex situation regarding waste.

Gleba requires you to deal with stock that expires, sometimes dangerously. (Tip: Basically you need to keep refining the "dangerous" spoilable products into non-dangerous products constantly, or else burn it).

Aquilo I haven't gotten to yet.

These planets have expanded the scope of real-world logistics concepts one may think about in manufacturing, in my opinion. The expansion would have been a lot more boring if all they did was add stack inserters and turbo belts. If they are not fun, then there are mods to disable/modify recipes to not need them, while still getting all the cool new tech in Space Age.