Comment by danbolt

Comment by danbolt 11 days ago

0 replies

I think every developer finds footgun issues with various tools for their aims. Or, I know developers that express similar sentiments towards Unity (or Unreal, proprietary engines, etc.).

When a game team is successful, it can often stem from having picked tooling and workflows that enabled them to be productive enough and avoid enough pitfalls. That’s going to change from project to project and team to team.