Comment by fidotron

Comment by fidotron 11 days ago

0 replies

I don’t think that is what people are getting at, since they uniformly want more texture detail.

There are a lot of technically polished Unity titles that get knocked because they look like very well rendered plasticine, for want of a better description.

For example, there was an argument on here not too long ago where various people pushing the “old graphics were better” (simplification) did not understand or care that the older titles had such limited lighting models.

In the games industry I recall a lot of private argument on the subject of if the art teams will ever understand physically based models, and this was one of the major motivations for a lot of rigs to photograph things and make materials automatically. (In AAA since like 2012). The now widespread adoption of the Disney model, because it is understandable, has contributed to a bizarre uniformity in how things look that I do think some find repulsive.

Edit to add: I am not sure this is a new phenomenon. Go back to the first showing of Wind Waker for possibly the most notorious reaction.