Comment by kcb

Comment by kcb 11 days ago

2 replies

There's been a rumor going around that developers move away from prebaked lighting primarily because it complicates their workflow.

gmueckl 10 days ago

Prebaked lighting is a rather crude approximation that only looks good in certain scenarios. Correct dynamic indirect lighting provides a much better integration between different scene elements and better spatial cues. Movable and static objects can share the same lighting model and you don't get an immersion breaking situation where e.g. the one door that you can open in a hallway stands out because it has worse lighting. It is an overall win, not just during production.

throwaway314155 10 days ago

That rumor didn't exist 20 years ago when Half Life 2 had come out. Pre-baked was the only way to go. Now we have performant ray-tracing.