Comment by shermantanktop

Comment by shermantanktop 11 days ago

5 replies

Sure, but we're not talking about how to irrigate a field here, we're talking about being limited to 600x800 resolution when playing a game.

Some people were teenagers when that was the best you could get, so I'm guessing they see it as a "good old days" baseline that they can be principled about while indulging their nostalgia.

mlekoszek 11 days ago

I can see that, but I think calling it just nostalgia-driven is judging a book by its cover.

First off, I want to say you can totally have a design ethos that covers game engines as much as irrigation systems -- Lee Felsenstein explicitly cited Ivan Illich's notion of 'convivial technology' as an influence on his modems. And Illich mostly talked about bicycles.

What I see in this project is a specific kind of appropriate technology -- 'toaster compatibility' -- mixed with conscious adoption of old methods and aesthetics to serve and signal that end. Which is cool, IMO.

HTMX uses similar techniques in trying to 'bring back' hypermedia and reduce dependencies, although I think they're after a different kind of simplicity. And of course, their Hypermedia Systems book makes similar nods to 90s-software aesthetics: https://hypermedia.systems/

lukan 11 days ago

I remember that was the best I can get and I was thrilled for it at the time. But then I was even more thrilled when Far Cry came out. Then Crysis ... why would I go back? Now you surely can argue, that nowdays the creativity got lower in favour of just more textures, but I like to have both.

Still, for a simple game limiting to 800x600 for performance and dev reasons - why not? But for me it means I see no use case for myself.

Tostino 10 days ago

You probably missed it in another subthread, but that limit was a joke on their website, not an actual limit.

K0balt 10 days ago

There is no such resolution limit. That was a joke.