Comment by conradev
While Apple’s spatial audio engine renders in real-time, Apple Music’s spatial audio tracks are rendered binaurally during mixing.
Whereas Sony’s 360 Reality Audio is object-based and rendered in real-time.
While Apple’s spatial audio engine renders in real-time, Apple Music’s spatial audio tracks are rendered binaurally during mixing.
Whereas Sony’s 360 Reality Audio is object-based and rendered in real-time.