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Comment by stevemackinnon

Comment by stevemackinnon 10 months ago

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Here’s a frequently cited article about real-time audio programming that should be generally applicable to other contexts: http://www.rossbencina.com/code/real-time-audio-programming-... In my experience in audio dev, enforcing hard real-time safety is mostly experience based: knowing to avoid locks, heap allocations, and sys calls from the real-time thread, etc.