Comment by flohofwoe
D3D11 and D3D12 are objectively better designed APIs than their 'Khronos counterparts' OpenGL and Vulkan, as is Metal on iOS and macOS.
D3D11 and D3D12 are objectively better designed APIs than their 'Khronos counterparts' OpenGL and Vulkan, as is Metal on iOS and macOS.
While OpenGl vs D3D11 I would agree I don't find D3D12 vs Vulkan difference to be that big.
What are the parts that you consider objectively better in D3D12 compared to Vulkan?