Comment by pjmlp

Comment by pjmlp 2 days ago

0 replies

Actually there is one remarkle thing about the Wii, but it hardly matters in this context, it was one of the very few consoles out there that actually had something that relates to OpenGL, namely the shading language and how the API was designed.

Many keep thinking that Khronos APIs have any use on game consoles, which is seldom the case.