Comment by Matheus28

Comment by Matheus28 10 months ago

8 replies

For shooter games, raw input is preferred. You want the same amount of mouse movement to move your camera the same amount every time.

In those type of games, you aren’t controlling a cursor, so there’s no “expected behavior”.

jamesgeck0 10 months ago

I'd argue that linear camera movement with mouse _is_ the expected behavior for FPS these days.

YetiSpaghetti 10 months ago

It's more complex than that. There's no right answer and therefore every answer is wrong :(

For more critical observers, you're right: raw input is preferred. However, most users (casuals) expect similar settings as their OS. It's probably best left up to the user to decide, but to default things to the OS legacy settings. A more advanced player will know to tune the settings while the less advanced just want to launch and go.

  • CrimsonRain 10 months ago

    No. He's right. No fps gamer expects the game camera speed to "match" mouse movement speed. Raw input-> mouse DPI * in game sense = effective dpi. Everyone has their own preferred edpi. This was you can change mouse or computer or in different games, you always get consistent movement.

    • YetiSpaghetti 10 months ago

      Everyone plays fps games. This includes people who wouldn't consider themselves "fps gamers". Users who care about mouse input will go into the settings to target the 'correct' settings for them.

      For everyone else, there's the OS values.

      We're not having the same argument, but I didn't clarify in my initial post properly: It's best to launch your app for the first time with the default OS settings. Let the "power users (fps gamers)" tune settings that enable raw input.

      • rcxdude 10 months ago

        that's just going to result in the non-power-users having a crap experience and not knowing why. Mouse acceleration is not a good match for FPS at any skill level.

ben0x539 10 months ago

Surely even in a shooter game you spend some amount of time in menus where you do have a cursor, right? Is this why I sometimes get completely 'wrong' cursor movement in games?