Comment by zelon88

Comment by zelon88 3 days ago

0 replies

> Switching vendors does not just invalidate old games compatibility, it also requires retooling for their internal libraries.

This is a red herring. The hardware is x86-64, and all the game engines are made on x86-64, and all the games are compiled on, you guess it, x86-64. That's why they stopped using PowerPC, or Motorola, or other non-x86 architectures. To simplify backwards compatibility, and actually get comparable value to a decent performing system.

So when they tell you there is a cost overhead associated with switching vendors, that is BS. However long it takes to port your desktop driver package is how long it would take to get all of this working on different hardware.

Seriously, if someone in a basement in Arkansas can get Windows to run on a PowerPC PS3, Sony can figure out how to make x86-64 AMD games work on an x86-64 Intel chips. Anyone saying otherwise has incentive to not make it happen.