Comment by plorkyeran
Comment by plorkyeran 3 days ago
Not needing to care about win7/8 is relatively recent (a few years now, but a lot less than ten), and fully supporting both dx11 and dx12 with no caveats was sufficiently difficult that most games didn't really take full advantage of dx12 until they could drop dx11.
Flip model swap chains were already available since DXGI 1.2 (Windows 8) and could be used with D3D11.
Strangely enough, Windows 7 also supported the flip model, but only as an extension to D3D9, not 10/11.