Comment by beacon294

Comment by beacon294 3 days ago

1 reply

Agreed. The game "tit for tat" requires you actually tit if you get a tat. The tit and tat can last a "long time" for the human mind which is not relevant to the game structure. The mind may also "feel bad" about the tit.

dllthomas 3 days ago

> The game "tit for tat" requires you actually tit if you get a tat.

My understanding is that in iterated prisoner's dilemma, "tit for two tats" will often outperform "tit for tat", so in its original setting that's not really the case.

Here in reality, of course, "tit for two tats" can be better exploited if it can be (easily enough) identified and there are more potential ways of doing that.