Comment by ac29
> Yeah, this was rigged from the start. If Sony did want to take up Intel next gen, they'd need to do a lot of work on backwards compatibility with the PS5 on the PS6. Whereas I imagine the PS6 being a "PS5 Pro Pro" at this rate.
Why would they need to do a lot more work on compatibility if they'd picked Intel vs AMD?
Either CPU is presumably going to be x86_64. The GPU is almost certainly going to be much different between AMD's PS5 GPU and AMD's PS6 GPU, so the graphics driver will need work either way.
They could have AMD provide a compatibility layer for the GPU (although this might be a bad idea), but implementing an AMD compatibility layer on Intel/NV clearly seems like an even worse idea. But at least you might be able to run the already compiled shaders in compatibility mode?