Comment by alexjplant

Comment by alexjplant 4 days ago

15 replies

> Nvidia has graphics chips, but it doesn't have the CPUs. Yes, Nvidia can make ARM CPUs, but they haven't been putting out amazing custom cores.

Ignorant question - do they have to? The last time I was up on gaming hardware it seemed as though most workloads were GPU-bound and that having a higher-end GPU was more important than having a blazing fast CPU. GPUs have also grown much more flexible rendering pipelines as game engines have gotten much more sophisticated and, presumably, parallelized. Would it not make sense for Nvidia to crank out a cost-optimized design comprising their last-gen GPU architecture with 12 ARM cores on an affordable node size?

The reason I ask is because I've been reading a lot about 90s console architectures recently. My understanding is that back then the CPU and specialized co-processors had to do a lot of heavy lifting on geometry calculations before telling the display hardware what to draw. In contrast I think most contemporary GPU designs take care of all of the vertex calculations themselves and therefore free the CPU up a lot in this regard. If you have an entity-based game engine and are able to split that object graph into well-defined clusters you can probably parallelize the simulation and scale horizontally decently well. Given these trends I'd think a bunch of cheaper cores could work as well for cheaper than higher-end ones.

toast0 4 days ago

I think a PS6 needs to play PS5 games, or Sony will have a hard time selling them until the PS6 catalog is big; and they'll have a hard time getting 3rd party developers if they're going to have a hard time with console sales. I don't think you're going to play existing PS5 games on an ARM CPU unless it's an "amazing" core. Apple does pretty good at running x86 code on their CPUs, but they added special modes to make it work, and I don't know how timing sensitive PS5 games are --- when there's only a handful of hardware variants, you can easily end up with tricky timing requirements.

  • bigstrat2003 4 days ago

    I mean, the PS4 didn't play PS3 games and that didn't hurt it any. Backwards compatibility is nice but it isn't the only factor.

    • bigfishrunning 4 days ago

      The first year of PS4 was pretty dry because of the lack of BC; It really helped that the competition was the Xbox One, which was less appealing for a lot of reasons

      • MBCook 4 days ago

        At this point people have loved the PS5 and Xbox Series for having full backwards compatibility. The Xbox goes even further through software. People liked the Wii’s backwards compatibility and the Wii U (for those who had it).

        And Nintendo’s long chain of BC from the GB to the 3DS (though eventually dropping GB/GBC) was legendary.

        The Switch was such a leap over the 3DS and WiiU Nintendo got away with it. It’s had such a long life having no BC could be a huge hit if the Switch 2 didn’t have it.

        I think all three intended to try and keep it going forward at this point.

        • pjmlp 2 days ago

          Which is also the reason why many games on PS 5 and XBox Series are kind of lame, as studios want to keep PS 4 and XBone gamers in the sales loop, and why PS 5 Pro is more of scam kind of thing for hardcore fans that will buy anything that a console vendor puts out.

      • nottorp 3 days ago

        One data point: there was no chip shortage at the PS4 launch, but I still waited more than a year to get one because there was little to play on it.

        While with the PS5 I got one as soon as I could (that still took more than a year since launch, but for chip shortage reasons) because I knew I could simply replace the PS4 with it under the TV and carry on.

    • philistine 4 days ago

      We're not in 2012 anymore. Modern players don't only want a clean break to play the new AAA games every month, they also want access to a large indie marketplace, they also want the games they play every day, they also want to improve the performance of the games they already have.

wmf 4 days ago

PS5 had Zen 2 which was fairly new at the time. If PS6 targets 120 fps they'll want a CPU that's double the performance of Zen 2 per thread. You could definitely achieve this with ARM but I'm not sure how new of an ARM core you would need.

  • t-3 4 days ago

    Is there a need to ever target 120 fps? Only the best-of-best eyes will even notice a slight difference from 60.

    • MBCook 4 days ago

      Yes.

      You say that, but you can absolutely notice. Motion is smoother, the picture is clearer (higher temporal resolution), and input latency is half what it is at 60.

      Does every game need it? Absolutely not. But high-speed action games and driving games can definitely benefit. Maybe others. There’s a reason the PC world has been going nuts with frame rates for years.

      We have 120 fps on consoles today on a few games. They either have to significantly cut back (detail, down to 1080p, etc) or are simpler to begin with (Ori, Prince of Persia). But it’s a great experience.

    • smolder 3 days ago

      My eyes are not best-of-best but the difference between 60 and 120hz in something first-person is dramatic and obvious. It depends on the content but there are many such games for consoles. Your claim that it's "slight" is one that only gets repeated by people who haven't seen the difference.

      • t-3 3 days ago

        Honestly, I can't even tell the difference between 30 and 60. Maybe I'm not playing the right games or something but I never notice framerate at all unless it's less than 10-20 or so.

        • smolder 3 days ago

          I would guess it's partly the games you play not having a lot of fast motion and maybe partly that you're not really looking for it.

    • wmf 4 days ago

      I don't think my TV can display 120 fps and I'm not buying a new one. But they promise 4K 60 (with upscaling) on the PS5 Pro, so they have to have something beyond that for PS6.

      • MBCook 4 days ago

        They have 120 today, it’s just not used much.

        Even if people stick to 4K 60, which I suspect they will, the additional power means higher detail and more enemies on screen and better ray tracing.

        I think of the difference between the PlayStation three games that could run at 1080 and PS4 games at 1080. Or PS4 Pro and PS5 at 4k or even 1440p.